Game art
Characters, environments and prop sets built to read instantly — silhouette first, detail second.
designing worlds & the people in them
I'm a game design student who spends equal time in an engine, in a paint app, and in a Discord server. I design levels, draw characters, break builds on purpose, and grow the communities that keep games alive long after launch.

about me

I started drawing game characters long before I knew what a design document was. Somewhere between fan art and modding, I realised the parts I loved most were the invisible ones: why a room pulls you forward, why a mechanic feels fair, why a server stays warm.
Today I split my week between game art and level work, structured QA passes, and running communities for studios and creators. Those worlds feed each other — testing sharpened my design eye, and community work taught me what players actually complain about.
Characters, environments and prop sets built to read instantly — silhouette first, detail second.
Structured test passes with reproducible reports. I like finding the bug that hides behind another bug.
Short-form content, Discord ecosystems and the daily rituals that turn players into a community.
Education
Diploma in Computer Science and Engineering, Computer Engineering
Feb 2022 — Jul 2025 · Grade A
the journey
Community relations and marketing for one of India's largest esports organisations — campaign moments, creator coordination, and fan-facing comms.
Owning social media management and the Discord ecosystem: bot workflows via the Discord API, moderation structure, and player feedback loops back into the dev team.
Supported developer events end to end — programming, speaker logistics, and community follow-through after each session.
Built and moderated an audience community from the ground up, running content calendars and daily engagement.
Computer Engineering. Grade: A.
selected projects
I am currently working on documenting my latest projects and case studies. They will be available here shortly.